WebGLRendering
Context
: { ACTIVE_ATTRIBUTES
: number; ACTIVE_TEXTURE
: number; ACTIVE_UNIFORMS
: number; ALIASED_LINE_WIDTH_RANGE
: number; ALIASED_POINT_SIZE_RANGE
: number; ALPHA
: number; ALPHA_BITS
: number; ALWAYS
: number; ARRAY_BUFFER
: number; ARRAY_BUFFER_BINDING
: number; ATTACHED_SHADERS
: number; BACK
: number; BLEND
: number; BLEND_COLOR
: number; BLEND_DST_ALPHA
: number; BLEND_DST_RGB
: number; BLEND_EQUATION
: number; BLEND_EQUATION_ALPHA
: number; BLEND_EQUATION_RGB
: number; BLEND_SRC_ALPHA
: number; BLEND_SRC_RGB
: number; BLUE_BITS
: number; BOOL
: number; BOOL_VEC2
: number; BOOL_VEC3
: number; BOOL_VEC4
: number; BROWSER_DEFAULT_WEBGL
: number; BUFFER_SIZE
: number; BUFFER_USAGE
: number; BYTE
: number; CCW
: number; CLAMP_TO_EDGE
: number; COLOR_ATTACHMENT0
: number; COLOR_BUFFER_BIT
: number; COLOR_CLEAR_VALUE
: number; COLOR_WRITEMASK
: number; COMPILE_STATUS
: number; COMPRESSED_TEXTURE_FORMATS
: number; CONSTANT_ALPHA
: number; CONSTANT_COLOR
: number; CONTEXT_LOST_WEBGL
: number; CULL_FACE
: number; CULL_FACE_MODE
: number; CURRENT_PROGRAM
: number; CURRENT_VERTEX_ATTRIB
: number; CW
: number; DECR
: number; DECR_WRAP
: number; DELETE_STATUS
: number; DEPTH_ATTACHMENT
: number; DEPTH_BITS
: number; DEPTH_BUFFER_BIT
: number; DEPTH_CLEAR_VALUE
: number; DEPTH_COMPONENT
: number; DEPTH_COMPONENT16
: number; DEPTH_FUNC
: number; DEPTH_RANGE
: number; DEPTH_STENCIL
: number; DEPTH_STENCIL_ATTACHMENT
: number; DEPTH_TEST
: number; DEPTH_WRITEMASK
: number; DITHER
: number; DONT_CARE
: number; DST_ALPHA
: number; DST_COLOR
: number; DYNAMIC_DRAW
: number; ELEMENT_ARRAY_BUFFER
: number; ELEMENT_ARRAY_BUFFER_BINDING
: number; EQUAL
: number; FASTEST
: number; FLOAT
: number; FLOAT_MAT2
: number; FLOAT_MAT3
: number; FLOAT_MAT4
: number; FLOAT_VEC2
: number; FLOAT_VEC3
: number; FLOAT_VEC4
: number; FRAGMENT_SHADER
: number; FRAMEBUFFER
: number; FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
: number; FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
: number; FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
: number; FRAMEBUFFER_BINDING
: number; FRAMEBUFFER_COMPLETE
: number; FRAMEBUFFER_INCOMPLETE_ATTACHMENT
: number; FRAMEBUFFER_INCOMPLETE_DIMENSIONS
: number; FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
: number; FRAMEBUFFER_UNSUPPORTED
: number; FRONT
: number; FRONT_AND_BACK
: number; FRONT_FACE
: number; FUNC_ADD
: number; FUNC_REVERSE_SUBTRACT
: number; FUNC_SUBTRACT
: number; GENERATE_MIPMAP_HINT
: number; GEQUAL
: number; GREATER
: number; GREEN_BITS
: number; HIGH_FLOAT
: number; HIGH_INT
: number; IMPLEMENTATION_COLOR_READ_FORMAT
: number; IMPLEMENTATION_COLOR_READ_TYPE
: number; INCR
: number; INCR_WRAP
: number; INT
: number; INT_VEC2
: number; INT_VEC3
: number; INT_VEC4
: number; INVALID_ENUM
: number; INVALID_FRAMEBUFFER_OPERATION
: number; INVALID_OPERATION
: number; INVALID_VALUE
: number; INVERT
: number; KEEP
: number; LEQUAL
: number; LESS
: number; LINEAR
: number; LINEAR_MIPMAP_LINEAR
: number; LINEAR_MIPMAP_NEAREST
: number; LINES
: number; LINE_LOOP
: number; LINE_STRIP
: number; LINE_WIDTH
: number; LINK_STATUS
: number; LOW_FLOAT
: number; LOW_INT
: number; LUMINANCE
: number; LUMINANCE_ALPHA
: number; MAX_COMBINED_TEXTURE_IMAGE_UNITS
: number; MAX_CUBE_MAP_TEXTURE_SIZE
: number; MAX_FRAGMENT_UNIFORM_VECTORS
: number; MAX_RENDERBUFFER_SIZE
: number; MAX_TEXTURE_IMAGE_UNITS
: number; MAX_TEXTURE_SIZE
: number; MAX_VARYING_VECTORS
: number; MAX_VERTEX_ATTRIBS
: number; MAX_VERTEX_TEXTURE_IMAGE_UNITS
: number; MAX_VERTEX_UNIFORM_VECTORS
: number; MAX_VIEWPORT_DIMS
: number; MEDIUM_FLOAT
: number; MEDIUM_INT
: number; MIRRORED_REPEAT
: number; NEAREST
: number; NEAREST_MIPMAP_LINEAR
: number; NEAREST_MIPMAP_NEAREST
: number; NEVER
: number; NICEST
: number; NONE
: number; NOTEQUAL
: number; NO_ERROR
: number; ONE
: number; ONE_MINUS_CONSTANT_ALPHA
: number; ONE_MINUS_CONSTANT_COLOR
: number; ONE_MINUS_DST_ALPHA
: number; ONE_MINUS_DST_COLOR
: number; ONE_MINUS_SRC_ALPHA
: number; ONE_MINUS_SRC_COLOR
: number; OUT_OF_MEMORY
: number; PACK_ALIGNMENT
: number; POINTS
: number; POLYGON_OFFSET_FACTOR
: number; POLYGON_OFFSET_FILL
: number; POLYGON_OFFSET_UNITS
: number; RED_BITS
: number; RENDERBUFFER
: number; RENDERBUFFER_ALPHA_SIZE
: number; RENDERBUFFER_BINDING
: number; RENDERBUFFER_BLUE_SIZE
: number; RENDERBUFFER_DEPTH_SIZE
: number; RENDERBUFFER_GREEN_SIZE
: number; RENDERBUFFER_HEIGHT
: number; RENDERBUFFER_INTERNAL_FORMAT
: number; RENDERBUFFER_RED_SIZE
: number; RENDERBUFFER_STENCIL_SIZE
: number; RENDERBUFFER_WIDTH
: number; RENDERER
: number; REPEAT
: number; REPLACE
: number; RGB
: number; RGB565
: number; RGB5_A1
: number; RGBA
: number; RGBA4
: number; SAMPLER_2D
: number; SAMPLER_CUBE
: number; SAMPLES
: number; SAMPLE_ALPHA_TO_COVERAGE
: number; SAMPLE_BUFFERS
: number; SAMPLE_COVERAGE
: number; SAMPLE_COVERAGE_INVERT
: number; SAMPLE_COVERAGE_VALUE
: number; SCISSOR_BOX
: number; SCISSOR_TEST
: number; SHADER_TYPE
: number; SHADING_LANGUAGE_VERSION
: number; SHORT
: number; SRC_ALPHA
: number; SRC_ALPHA_SATURATE
: number; SRC_COLOR
: number; STATIC_DRAW
: number; STENCIL_ATTACHMENT
: number; STENCIL_BACK_FAIL
: number; STENCIL_BACK_FUNC
: number; STENCIL_BACK_PASS_DEPTH_FAIL
: number; STENCIL_BACK_PASS_DEPTH_PASS
: number; STENCIL_BACK_REF
: number; STENCIL_BACK_VALUE_MASK
: number; STENCIL_BACK_WRITEMASK
: number; STENCIL_BITS
: number; STENCIL_BUFFER_BIT
: number; STENCIL_CLEAR_VALUE
: number; STENCIL_FAIL
: number; STENCIL_FUNC
: number; STENCIL_INDEX8
: number; STENCIL_PASS_DEPTH_FAIL
: number; STENCIL_PASS_DEPTH_PASS
: number; STENCIL_REF
: number; STENCIL_TEST
: number; STENCIL_VALUE_MASK
: number; STENCIL_WRITEMASK
: number; STREAM_DRAW
: number; SUBPIXEL_BITS
: number; TEXTURE
: number; TEXTURE0
: number; TEXTURE1
: number; TEXTURE10
: number; TEXTURE11
: number; TEXTURE12
: number; TEXTURE13
: number; TEXTURE14
: number; TEXTURE15
: number; TEXTURE16
: number; TEXTURE17
: number; TEXTURE18
: number; TEXTURE19
: number; TEXTURE2
: number; TEXTURE20
: number; TEXTURE21
: number; TEXTURE22
: number; TEXTURE23
: number; TEXTURE24
: number; TEXTURE25
: number; TEXTURE26
: number; TEXTURE27
: number; TEXTURE28
: number; TEXTURE29
: number; TEXTURE3
: number; TEXTURE30
: number; TEXTURE31
: number; TEXTURE4
: number; TEXTURE5
: number; TEXTURE6
: number; TEXTURE7
: number; TEXTURE8
: number; TEXTURE9
: number; TEXTURE_2D
: number; TEXTURE_BINDING_2D
: number; TEXTURE_BINDING_CUBE_MAP
: number; TEXTURE_CUBE_MAP
: number; TEXTURE_CUBE_MAP_NEGATIVE_X
: number; TEXTURE_CUBE_MAP_NEGATIVE_Y
: number; TEXTURE_CUBE_MAP_NEGATIVE_Z
: number; TEXTURE_CUBE_MAP_POSITIVE_X
: number; TEXTURE_CUBE_MAP_POSITIVE_Y
: number; TEXTURE_CUBE_MAP_POSITIVE_Z
: number; TEXTURE_MAG_FILTER
: number; TEXTURE_MIN_FILTER
: number; TEXTURE_WRAP_S
: number; TEXTURE_WRAP_T
: number; TRIANGLES
: number; TRIANGLE_FAN
: number; TRIANGLE_STRIP
: number; UNPACK_ALIGNMENT
: number; UNPACK_COLORSPACE_CONVERSION_WEBGL
: number; UNPACK_FLIP_Y_WEBGL
: number; UNPACK_PREMULTIPLY_ALPHA_WEBGL
: number; UNSIGNED_BYTE
: number; UNSIGNED_INT
: number; UNSIGNED_SHORT
: number; UNSIGNED_SHORT_4_4_4_4
: number; UNSIGNED_SHORT_5_5_5_1
: number; UNSIGNED_SHORT_5_6_5
: number; VALIDATE_STATUS
: number; VENDOR
: number; VERSION
: number; VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
: number; VERTEX_ATTRIB_ARRAY_ENABLED
: number; VERTEX_ATTRIB_ARRAY_NORMALIZED
: number; VERTEX_ATTRIB_ARRAY_POINTER
: number; VERTEX_ATTRIB_ARRAY_SIZE
: number; VERTEX_ATTRIB_ARRAY_STRIDE
: number; VERTEX_ATTRIB_ARRAY_TYPE
: number; VERTEX_SHADER
: number; VIEWPORT
: number; ZERO
: number; prototype
: WebGLRenderingContext; new (): WebGLRenderingContext; }